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Demolition Company Gold Edition

Publisher:  Excalibur Publishing
Published:  2011

PC Game,  Minimum System Requirements:
- Windows XP / Vista / 7
- 1GB RAM
- Intel or AMD 2GHz or faster
- 1GB Hard Disk Space
- Graphics Card 256 MB; GeForce 6800, Radeon X850


Review Date:  August 2011


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Demolition Company Gold Edition Video
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Disc box.
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The large drop balll.
Demolition Company Gold Edition is an expanded version of the previous Demolition Company with new machines and missions. 

Installation is straightforward, but on the Vista machine used for the review it was slow to start the installation process.  The software comes with a useful 12 page manual.

The simulator has a career mode which allows you to execute a series of missions and as you do so you earn money and Experience Points which allows you to invest in bigger and better machines and unlock and take on new challenges.  Machines and tools have tutorials where you can learn how to use them before going to work.  You can visit a DestructoMart showroom to buy new machines.

The graphics and usability of this simulator is the same as the previous version and pretty good.  You can walk around in first person mode, and to start off with, you even have to learn to wield a sledgehammer successfully.  When you get to a machine you can climb inside and start it.  A variety of camera angles are possible, and each machine can be driven viewed from inside the cab.  The control of the machines is good too, with the mouse being used to operate most functions in an easy way.

The range of machines is interesting and some of them loosely resemble Liebherr equipment, but with strange machine names such as 'Rolo'.

Various types of explosives are available and it is great fun to place the charges and watch what happens when you let them off.  The simulation of falling structures is good, and it only needs a little more work on dust clouds, sound effects and collateral damage to make it really good.

The career mode works well with various missions unlocked as you make progress.  It is possible to set three levels of difficulty before you start a career which is a nice touch.  The missions are also well designed, being generally no more than 10 minutes long which feels right in a gaming sense, and there is a challenge as too much collateral damage results in the failure of a mission.

Compared to others, Demolition Company is a very good simulator and the graphics feel smooth and look impressive, so it is nice to use.  Although the physics modelled are not entirely accurate in terms of how things fall or their apparent weight, it is good enough to be fun and so the game is highly recommended.

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Explosives are fun.
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You can hammer a building to death if you like.